An adventure doesn't have to be a plane ticket. It can be a beach, a puzzle on the rug, a bike ride to a duck pond, or a playground you've never tried. What makes it an adventure is that you chose it.
So half of this is choosing. There are suggestions further down to get you started, but the best adventures on your list will be the ones you come up with — the weird one, the tiny one, the one nobody else would have thought of. Say it out loud and it counts.
The passport is the fun part. Every time you finish an adventure you put a sticker in a slot and write what it was. Fill up enough slots and you earn a treat: a special snack, then ice cream, then a stuffie to bring along, and at twenty-five, a brand new book you get to pick yourself.
Plan like an explorer
Before you go, talk about where you're going, how long it will take and what happens first. Explorers know the plan.
You're in control
You pick the adventure. You pick what you do when you get there. Grown-ups come along and help.
Smooth transitions
A five-minute warning before the end means nobody gets surprised. Then you choose how to say goodbye to the place.
Not today? Let's choose.
Some days an adventure is too much. That's allowed. Swap it for a smaller one, or pick a different day.
Communication is our superpower. Say what you want, say what's too much, and ask for what you need. Nobody has to guess.